The base gameplay of Skul: The Hero Slayer isn’t too special on a very cursory look. This story has shades of something like Disgaea but doesn’t go quite “You are the prince of the underworld.” It’s a cute enough little story though and keeps you somewhat invested in trying to complete the game. You are found by a demonic witch and then given the mission to ultimately rescue the Demon King.
You play as Skul a lowely skeleton soldier that manages to survive the assault. The Demon King is captured and the underworld is in disarray due to humanity and the main hero coming down and wrecking everything. The Story Skul The Hero Slayer/Marc Morrison/SouthPAW Games & NEOWIZįor what it is, the story is actually kind of interesting.
It’s pretty old-hat roguelike gameplay at this point. Once you are killed, you start off at zero and try the run again. You do runs of the game stages where you start off with nothing and try to become more and more powerful during a run. Skul: The Hero Slayer is a 2D Roguelike game in the vein of Dead Cells, Risk of Rain, Rogue Legacy and so on. Skul The Hero Slayer: Not Enough To Keep Me Coming Back Skul is not a bad game at all, but the bar is set so high now with the Roguelike genre that even being decent isn’t quite good enough. However, the more I played of it, the more frustrated I became. When I saw the trailer for Skul The Hero Slayer for the first time, I thought to myself, “Yep that’s totally for me.” I tend to like roguelikes, and I liked the idea that you are basically a bad guy trying to take down the hero that supposedly won.